![]() ![]() If your files are encrypted, then you can 1. if one of them is a unityfs, then all of them are gonna be unityfs. ![]() you shouldnt need to do this for every file in a folder unless a specific file is giving you trouble. ![]() unityfs files are just a type of unity file, and can be opened w/ assetstudio as-is. your files are always going to be in a generic format-bin, dat, etc., but they do contain data for a specific filetype, and the header/footer will let you know! basically, if you get a file, pop it into a hex editor and check the top + bottom of the file for the file format. The unityfs at the top is extremely important. The files, when viewed in a hex editor, will look something like this: first thing is to check for a cache folder, and if its encrypted. You seem to have the files on your computer already, so ill skip over that. id go here first if assetstudio doesnt load smthn) ( ) uabea (lets you extract files from things like data.unit圓d files that assetstudio wont recognize. assetripper (specifically for unity games, its able to recognize prefabs and stuff that assetstudio isnt) ( ) assetstudio (this is what youll use to get the assets into a format usable for you, it'll export things in png, wav, mp4, obj, whatever your heart desires) ( ) a hexidecimal editor (i personally like xvi32, ) apologies in advance for the length of this post im gonna try and break down the process the best i can-some finer details will change from game to game but hopefully itll get you started in the right direction. Howdy! hope you dont mind the late response. ![]()
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